Developing Gears of War for Xbox One is all about “managing betrayal,” according to Black Tusk studio manager Rod Fergusson.
There are certain things that players will have to come to expect from a Gears of War title, and if these core aspects are missing then it sure to annoy a lot of hardcore fans. However, that doesn’t mean that there isn’t room for innovation.
“It’s the same thing with all sequels,” Fergusson told OXM. “This isn’t a great way of phrasing it but I always talk about shipping a sequel to customers as ‘managing betrayal’. They want something new but they don’t want something so new that it doesn’t feel like what they want. But if you put out something that’s very familiar and is the same as the game they just had, then it’s like ‘I’ve already had this. This isn’t new enough.’
“You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on,” he added. “It’s how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears – that this is the franchise that you know and love.
“So I’ve already given multiple speeches to the team like ‘here are the core tenets of Gears, here are the things that won’t be changing, and here are opportunities for us to innovate that we think we can knock out of the park.'”
Fergusson recently revealed in the inaugural Black Tusk Studios podcast that the game was only 100 days into development. “It’s only been 100 days,” he said. “I can’t go into a lot of depth about a lot of things. This isn’t going to be the place where I announce the name of the next game and all these sorts of things. Obviously it’s going to take some time to get to a point where we can do some stuff like that.
“We are in what we would call the concept/prototype stage, so again, we’re really super early.”