Capcom has revealed Devil May Cry 5‘s striking visuals will change up one key aspect of gameplay.
In a recent interview with Japanese publication Famitsu (via Siliconera), the developer explained that the goal for the visuals of Devil May Cry 5 has been a combination of photorealism and a consistent 60 frames per second, even when engaging in speedy battles. In addition, not only will actors be 3D scanned for the character models, but so will the clothing.
While that all sounds well and good, Capcom also revealed this will come at a cost. The series’ motion cancel mechanic will still be available, which allows players to transition from one movement to another without recovery time, but the full animation won’t be skipped. Due to the photorealistic graphics, the developer explained that if the animation was omitted, it would look like “the uncanny valley of action.”
Apparently finding a balance between the advanced visuals and the responsive gameplay control fans of the franchise have grown accustomed to has been difficult, with removing the animation skips as the team’s only current solution.
Outside of the visuals, Capcom also teased a few of Devil May Cry 5‘s story elements. The team said the upcoming game will take place a few years after the events of Devil May Cry 4 to have Nero at the top of his game mentally and physically. There will also be an explanation for Dante’s “wild” appearance in the trailers, as well as a secret connection between Nico and her tattoos.
Capcom will be showing off more of the action title during this year’s Gamescom, which means new information should be coming soon. Perhaps players will even finally get to see the new Style rank music feature that the developer has been teasing lately.
Devil May Cry 5 is set to launch for PlayStation 4, Xbox One, and PC in the first quarter of 2019.