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Devil Summoner: Soul Hackers’ Voice Acting Trimmed Down for NA Version

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Posted on February 28, 2013 AT 12:20pm

The North American release of Devil Summoner: Soul Hackers will contain less voice acting than its Japanese counterpart, an Atlus rep confirmed on their forums.

“The voicework that was cut was the map NPCs. The reason we cut that was because the JP version used one voice for every type of person: every man had the same voice, every woman had the same voice,” site admin Onion of Mystery wrote. “It was pretty ridiculous, since these are definitely not the same person. To save time (and, yes, costs for studio work and actors), and to improve the work as a whole, we took out that bit.”

So in short: ain’t no thang. Some of the NPCs will have no voice acting in order to prevent the kind of voice acting overlap that’s glaring in Fallout/Elder Scrolls games.

Devil Summoner: Soul Hackers breaches 3DS firewalls April 16 in North America.

Source: Atlus

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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