X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Diablo III Hotfix Increases Hell/Inferno Loot Drop Rate

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Diablo III Hotfix Increases Hell/Inferno Loot Drop Rate
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Been struggling with gearing up for Acts 3 and 4 of Diablo III? Well Blizzard has you covered, a new hotfix increases the drop rate of high-end loot across all acts of Hell and Inferno difficulty.

The most significant increase comes to level 63 items, which have seen their drop rate almost double in some cases. In another interesting change, bosses are now guaranteed to drop at least one rare item when you have four stacks of Nephalem Valor, and two rare items if you have five stacks.

The new approximate drop rates can be found below:

Hell – Act 3 and Act 4

  • iLvl 61: 13.9 per cent (old: 9 per cent)
  • iLvl 62: 3.45 per cent (old: 1.9 per cent)
  • iLvl 63: no change (still 0 per cent)

Inferno – Act 1

  • iLvl 61: 23.9 per cent (old: 17.7 per cent)
  • iLvl 62: 12.6 per cent (old: 7.9 per cent)
  • iLvl 63: 4.8 per cent (old: 2.0 per cent)

Inferno – Act 2

  • iLvl 61: 23.3 per cent (old: 18.6 per cent)
  • iLvl 62: 18.6 per cent (old: 12.4 per cent)
  • iLvl 63: 9.3 per cent (old: 4.1 per cent)

Inferno – Act 3 and Act 4

  • iLvl 61: 27.1 per cent (old: 24.1 per cent)
  • iLvl 62: 21.7 per cent (old: 16.1 per cent)
  • iLvl 63: 16.3 per cent (old: 8.0 per cent)

The June 28 hotfix also addresses the following issues:

  • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
  • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
  • Fixed several additional game and service crashes

Is improving drop rates a good idea?

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Diablo III Hotfix Increases Hell/Inferno Loot Drop Rate

Been struggling with gearing up for Acts 3 and 4 of Diablo III? Well Blizzard has you covered, a new hotfix increases the drop rate of high-end loot across all acts of Hell and Inferno difficulty.

By Matthew Bennett | 06/29/2012 06:21 AM PT

News

Been struggling with gearing up for Acts 3 and 4 of Diablo III? Well Blizzard has you covered, a new hotfix increases the drop rate of high-end loot across all acts of Hell and Inferno difficulty.

The most significant increase comes to level 63 items, which have seen their drop rate almost double in some cases. In another interesting change, bosses are now guaranteed to drop at least one rare item when you have four stacks of Nephalem Valor, and two rare items if you have five stacks.

The new approximate drop rates can be found below:

Hell – Act 3 and Act 4

  • iLvl 61: 13.9 per cent (old: 9 per cent)
  • iLvl 62: 3.45 per cent (old: 1.9 per cent)
  • iLvl 63: no change (still 0 per cent)

Inferno – Act 1

  • iLvl 61: 23.9 per cent (old: 17.7 per cent)
  • iLvl 62: 12.6 per cent (old: 7.9 per cent)
  • iLvl 63: 4.8 per cent (old: 2.0 per cent)

Inferno – Act 2

  • iLvl 61: 23.3 per cent (old: 18.6 per cent)
  • iLvl 62: 18.6 per cent (old: 12.4 per cent)
  • iLvl 63: 9.3 per cent (old: 4.1 per cent)

Inferno – Act 3 and Act 4

  • iLvl 61: 27.1 per cent (old: 24.1 per cent)
  • iLvl 62: 21.7 per cent (old: 16.1 per cent)
  • iLvl 63: 16.3 per cent (old: 8.0 per cent)

The June 28 hotfix also addresses the following issues:

  • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
  • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
  • Fixed several additional game and service crashes

Is improving drop rates a good idea?

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89