Posted on April 4, 2013 AT 03:46am
Blizzard has admitted that Diablo III‘s co-op is lacking in certain areas, but has vowed to improve things with the game’s 1.0.8 update.
Blizzard’s Wyatt Cheng started by revealing that 1.0.8 will include new matchmaking tags for players to use. ”Patch 1.0.8 introduces the ability to specify what we call a “matchmaking tag” for Public Games. The way this new system will work is pretty simple: in addition to selecting a difficulty, quest, and MP level, you can also select a tag that will identify what kind of gameplay you’re looking for from a Public Game.”
The developer is also set to add extra buffs to XP, Magic Find, and Gold when people group up. ”Many players have already figured out that if you coordinate well with your party, you’re more efficient. That’s definitely true, but we’d like this benefit to be more explicit,” said Cheng. “So, we’re going to straight up add a bonus for playing in multiplayer. We’re still working on the details of what that buff is going to be, but at the moment we’re looking at 10% more XP per extra player in the game for a maximum bonus of 30% more XP in a 4-player game.”
On top of this, the game’s balance will also be tweaked in co-op by reducing the health of enemies. ”Monsters currently gain 70% extra health per additional player in the game. This is being reduced from 70% to 50%,” he explained “This means in a two-player game, monsters have 150% as much health as a single-player game. In a three-player game, they have 200% as much health. And in a four-player game, they have 250% as much health (compared to 310% on live).”
You can read more details in Cheng’s multiplayer journal here.
Are you happy with these changes? Let us know in the comments below.
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