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THE BUZZ: Lars Gustavsson, Creative Director at DICE, proclaimed the quality of Battlefield 3’s final code surpassed any of the team’s expectations.

“You always need to look at what type of game you have,” he said. “We can’t release whatever we have just because we have a [launch] date. I think it’s been extreme dedication and focus on the team to make sure we have a great game when the date comes. I would say we have exceeded my expectations in what we managed to accomplish with this game.”

He also revealed that the game was largely complete even before the recent beta began, “It wasn’t like when things surfaced in the beta we were caught by surprise and started fixing the main game,” he said. “The main game was more or less done. It was more validating what we knew. We just checked our lists of already implemented fixes and said ‘Yeah, yeah we know about that one’ or ‘Oh yeah, that old one,” he said. “But then, there were things we found. The pace of scoring, that people were scoring so quick took us by surprise. A lot of good findings that will make it a better experience.”

EGM’s TAKE: The team seems pretty happy with the game, and so do the fans from what they’ve seen so far, it all seems to be falling into place nicely.

Are you happy with what DICE have done? Leave your thoughts below.

Source: Destructoid

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE – Battlefield 3 Exceeded Our Expectations

Lars Gustavsson, Creative Director at DICE, proclaimed the quality of Battlefield 3's final code surpassed any of the team's expectations.

By Matthew Bennett | 10/17/2011 08:26 AM PT

News

THE BUZZ: Lars Gustavsson, Creative Director at DICE, proclaimed the quality of Battlefield 3’s final code surpassed any of the team’s expectations.

“You always need to look at what type of game you have,” he said. “We can’t release whatever we have just because we have a [launch] date. I think it’s been extreme dedication and focus on the team to make sure we have a great game when the date comes. I would say we have exceeded my expectations in what we managed to accomplish with this game.”

He also revealed that the game was largely complete even before the recent beta began, “It wasn’t like when things surfaced in the beta we were caught by surprise and started fixing the main game,” he said. “The main game was more or less done. It was more validating what we knew. We just checked our lists of already implemented fixes and said ‘Yeah, yeah we know about that one’ or ‘Oh yeah, that old one,” he said. “But then, there were things we found. The pace of scoring, that people were scoring so quick took us by surprise. A lot of good findings that will make it a better experience.”

EGM’s TAKE: The team seems pretty happy with the game, and so do the fans from what they’ve seen so far, it all seems to be falling into place nicely.

Are you happy with what DICE have done? Leave your thoughts below.

Source: Destructoid

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89