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Star Wars Battlefront


 

DICE Executive Producer Patrick Bach has spoken about how the developer ended up with Star Wars: Battlefront and some of the pressures that come with working on such an iconic franchise.

During a talk at BAFTA in London (via IGN) Bach revealed how a few weeks prior to EA acquiring the rights the team was sat around discussing the Battlefront franchise. “It’s quite interesting. For some strange reason – coincidence, I don’t know – we had a discussion at the office about what happened to Battlefront. You know, the old IP that someone else made that was a ripoff of Battlefield. Ba****ds! We should’ve made it. It was a competition of powers. We couldn’t do both at the same time.

“For some reason EA was negotiating with Lucas slash Disney, as to whom should make the new Star Wars games. And just a week later it was like, ‘Oh, by the way, that discussion you were having about Star Wars? Do you want to make it?’… ‘Well, yeah.'”

Bach then went on to admit that after getting the chance to work on the title the development team started to realize just how much was riding on it.  “We weren’t as cocky when we got the chance, because to take on something like this is scary, as you can imagine. You can only screw up, right?

“We’ve been promising ourselves if we’re doing this we need to do it right. So trust me, we’re hard at work to figure this one out.”

Star Wars: Battlefront is set to release at some point in 2015 for PC, Xbox One, and PlayStation 4.

Via: IGN

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE: Creating Star Wars: Battlefront is a ‘Scary’ Thought

By Matthew Bennett | 10/16/2013 06:26 AM PT

News

DICE Executive Producer Patrick Bach has spoken about how the developer ended up with Star Wars: Battlefront and some of the pressures that come with working on such an iconic franchise.

During a talk at BAFTA in London (via IGN) Bach revealed how a few weeks prior to EA acquiring the rights the team was sat around discussing the Battlefront franchise. “It’s quite interesting. For some strange reason – coincidence, I don’t know – we had a discussion at the office about what happened to Battlefront. You know, the old IP that someone else made that was a ripoff of Battlefield. Ba****ds! We should’ve made it. It was a competition of powers. We couldn’t do both at the same time.

“For some reason EA was negotiating with Lucas slash Disney, as to whom should make the new Star Wars games. And just a week later it was like, ‘Oh, by the way, that discussion you were having about Star Wars? Do you want to make it?’… ‘Well, yeah.'”

Bach then went on to admit that after getting the chance to work on the title the development team started to realize just how much was riding on it.  “We weren’t as cocky when we got the chance, because to take on something like this is scary, as you can imagine. You can only screw up, right?

“We’ve been promising ourselves if we’re doing this we need to do it right. So trust me, we’re hard at work to figure this one out.”

Star Wars: Battlefront is set to release at some point in 2015 for PC, Xbox One, and PlayStation 4.

Via: IGN

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89