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DICE discusses the compromises made for the console versions of Battlefield 3

Posted on July 26, 2011 AT 01:54pm

DICE head Patrick Bach spoke with Computer and Video Game about the compromises being made for the console versions of Battlefield 3, and wanted to assure fans that they were the right decisions.

“If you want the same quality of game, I would say it’s really, really hard,” Bach told CVG. “We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes. Everything is a compromise on: where do you cut?”

Bach said the biggest differences between the console and PC versions of Battlefield 3 are the amount of players – 64 on PC, 24 on console – and the console maps being more “compact”.

One of the reason for the lower player amount on consoles was in order to keep vehicles in the game, something DICE didn’t want to cut from the console versions.

In regard to maps, Bach said that both versions of the game “more or less” have the same maps. The console versions are compacted slightly, but have not been cut down by a great amount.

Source: CVG

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).
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