THE BUZZ: DICE has been busy defending its current beta for Battlefield 3, claiming that fans misunderstand what the term “beta test” means, and that BF3 was only made public in order to stress test the back-end.
“Yeah, I think there’s been a misunderstanding of the term ‘beta test’,” Patrick Liu, Producer at DICE, told the Guardian. “We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map. But we do understand the concerns that we didn’t show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test.”
“It’s taught us a lot. Our primary intentions have been to test the backend… In previous games, like Bad Company and 1943, we’ve had serious problems with the backend, it’s just been overloaded – this time it hasn’t been a problem. We just wanted to know it wouldn’t crash and burn at launch. It was horrible with Battlefield 1943 – it sold ten times the numbers we thought it would, and it was down for three or four days which is really bad. We don’t want to go through that again,” he added.
EGM’s TAKE: There has been a major misunderstanding among fans, some of whom seem to believe that the beta should be perfect with no glitches or bugs. This is not the case with any beta.
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