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Release Date: October 25, 2011

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Dice Had To Reuse Memory On The PS3 Version Of Battlefield 3, HUD Rendered Last

Posted on September 2, 2011 AT 12:00am

THE BUZZ: Dice has revealed that the team has had to reuse memory on the PS3 in order to make the game look as good as it can be.

Dice’s Johan Andersson has said via twitter that in order to make more resources available in the PS3 version of Battlefield 3 the team has to reuse memory that has already been allocated.

“yeah we reuse the memory, HUD is rendered absolutely last on top of the backbuffer”

He has mentioned in the past that console gamers have no idea what modern PCs are capable of.

EGM’s TAKE: As long as it doesn’t effect how smoothly the game runs I can’t see this being an issue however I’m sure developers will be crying out for the next generation of consoles soon so that they have more resources to work with.

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).

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