DICE has announced that it will be upgrading its hardware “as soon as possible” to address rubber-banding issues during 64-player matches.
“We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players,” the developer wrote on the Battlefield blog. “Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.
“As soon as we know the exact timetable, we’ll let you know the ETA, DICE added. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”
Rubber-banding is just one of several “netcode issues” currently affecting Battlefield 4. Other issues include network latency, interaction bugs, sync issues, damage not registering, and various glitches. “Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the developer wrote last month.