X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

DICE has announced that it will be upgrading its hardware “as soon as possible” to address rubber-banding issues during 64-player matches.

“We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players,” the developer wrote on the Battlefield blog. “Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

“As soon as we know the exact timetable, we’ll let you know the ETA, DICE added. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”

Rubber-banding is just one of several “netcode issues” currently affecting Battlefield 4. Other issues include network latency, interaction bugs, sync issues, damage not registering, and various glitches. “Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the developer wrote last month.

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE plans to upgrade hardware to address Battlefield 4 rubber-banding issues

By Matthew Bennett | 04/2/2014 04:30 AM PT

News

DICE has announced that it will be upgrading its hardware “as soon as possible” to address rubber-banding issues during 64-player matches.

“We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players,” the developer wrote on the Battlefield blog. “Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

“As soon as we know the exact timetable, we’ll let you know the ETA, DICE added. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”

Rubber-banding is just one of several “netcode issues” currently affecting Battlefield 4. Other issues include network latency, interaction bugs, sync issues, damage not registering, and various glitches. “Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the developer wrote last month.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89