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DICE plans to upgrade hardware to address Battlefield 4 rubber-banding issues

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Posted on April 2, 2014 AT 02:30am

DICE has announced that it will be upgrading its hardware “as soon as possible” to address rubber-banding issues during 64-player matches.

“We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players,” the developer wrote on the Battlefield blog. “Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

“As soon as we know the exact timetable, we’ll let you know the ETA, DICE added. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”

Rubber-banding is just one of several “netcode issues” currently affecting Battlefield 4. Other issues include network latency, interaction bugs, sync issues, damage not registering, and various glitches. “Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the developer wrote last month.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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