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THE BUZZ: Karl-Magnus Troedsson, General Manager at DICE, has explained how the Frostbite 2.0 engine delivers such amazing animations in Battlefield 3.

According to him the company it obsessed with visuals, but they don’t want to just provide detailed images, they want to produce the most realistic animation possible. Luckily for them EA already had everything they needed to achieve this. “We were surprised and happy to discover that it was in the EA Sports games,” he said. “So we worked with the sports team, we worked with a group within EA called EA Tech, and we implemented the ANT animation system into Frostbite 2 – we’re the first FPS to be using this animation technology, and for us, it’s a big, big difference; how the soldiers move, how they go into cover, how they look under suppressing fire … it really takes you out of the uncanny valley.”

EGM’s TAKE: Frostbite 2.0 is truly an impressive engine and we can’t wait to see what DICE can do with it in the future.

What would you like to see DICE do with their engine?
Please comment below.

Source: The Guardian

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE Reveals Why Animations Look So Good with Frostbite 2.0 in Battlefield 3

Karl-Magnus Troedsson, General Manager at DICE, has explained how the Frostbite 2.0 engine delivers such amazing animations in Battlefield 3.

By Matthew Bennett | 09/25/2011 11:44 AM PT

News

THE BUZZ: Karl-Magnus Troedsson, General Manager at DICE, has explained how the Frostbite 2.0 engine delivers such amazing animations in Battlefield 3.

According to him the company it obsessed with visuals, but they don’t want to just provide detailed images, they want to produce the most realistic animation possible. Luckily for them EA already had everything they needed to achieve this. “We were surprised and happy to discover that it was in the EA Sports games,” he said. “So we worked with the sports team, we worked with a group within EA called EA Tech, and we implemented the ANT animation system into Frostbite 2 – we’re the first FPS to be using this animation technology, and for us, it’s a big, big difference; how the soldiers move, how they go into cover, how they look under suppressing fire … it really takes you out of the uncanny valley.”

EGM’s TAKE: Frostbite 2.0 is truly an impressive engine and we can’t wait to see what DICE can do with it in the future.

What would you like to see DICE do with their engine?
Please comment below.

Source: The Guardian

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89