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Battlefield


 

Battlfield 1‘s September weapons update will make several major changes to light machine guns, submachine guns, self-loading rifles, and shotguns, DICE has revealed.

According to the developer, this update is designed to make weapons “feel more powerful and to slightly reduce the disparity in raw time to kill between fast firing and slow firing weapons.”

To start with, the damage of all light machine guns has been increased to prevent enemies from feeling like bullet sponges when using them. Following the update, most LMGs will kill an enemy in 4-5 hits, instead of the up to seven hits that it currently takes. While Submachine guns have had their damage at range increased and close range damage increased for all but the Automatico.

The next weapon type being adjusted is the Medic’s self-loading rifles. All SLRs have had their accuracy and range improved to better differentiate them from LMGs and help them keep up with the decreased time to kill of automatic weapons.

Finally, DICE is reducing the randomness of shotgun dispersion by making it so all shotguns fire 12 pellets.

“The dispersion is now broken down into 12 sectors, 6 in an inner circle, and 6 in an outer ring,” the developer explains. “Each sector will contain 1 pellet. This ensures that all 12 pellets are more evenly spread over the dispersion cone, and prevents all of the pellets from bunching up in one area which could cause lucky one hit kills at longer distances, or could result in a complete miss.”

A detailed list of all the planned changes can be found here.

Last week, DICE confirmed that Battlefield 1‘s next DLC, In the Name of the Tsar, will be available on Xbox One, PlayStation 4, and PC, for Premium Pass members on September 5th. However, non-pass holders will have to wait until September 19th for the DLC.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE testing several big weapon balance changes for Battlefield 1

DICE plans to tweak several of Battlefield 1's weapons to make them feel more powerful.

By Matthew Bennett | 09/4/2017 07:34 AM PT | Updated 09/4/2017 04:45 PM PT

News

Battlfield 1‘s September weapons update will make several major changes to light machine guns, submachine guns, self-loading rifles, and shotguns, DICE has revealed.

According to the developer, this update is designed to make weapons “feel more powerful and to slightly reduce the disparity in raw time to kill between fast firing and slow firing weapons.”

To start with, the damage of all light machine guns has been increased to prevent enemies from feeling like bullet sponges when using them. Following the update, most LMGs will kill an enemy in 4-5 hits, instead of the up to seven hits that it currently takes. While Submachine guns have had their damage at range increased and close range damage increased for all but the Automatico.

The next weapon type being adjusted is the Medic’s self-loading rifles. All SLRs have had their accuracy and range improved to better differentiate them from LMGs and help them keep up with the decreased time to kill of automatic weapons.

Finally, DICE is reducing the randomness of shotgun dispersion by making it so all shotguns fire 12 pellets.

“The dispersion is now broken down into 12 sectors, 6 in an inner circle, and 6 in an outer ring,” the developer explains. “Each sector will contain 1 pellet. This ensures that all 12 pellets are more evenly spread over the dispersion cone, and prevents all of the pellets from bunching up in one area which could cause lucky one hit kills at longer distances, or could result in a complete miss.”

A detailed list of all the planned changes can be found here.

Last week, DICE confirmed that Battlefield 1‘s next DLC, In the Name of the Tsar, will be available on Xbox One, PlayStation 4, and PC, for Premium Pass members on September 5th. However, non-pass holders will have to wait until September 19th for the DLC.

0   POINTS
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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89