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THE BUZZ: According to DICE, major Battlefield titles require a minimum two year development cycle.

This ensures these titles meet three core principals set out by the team. Karl-Magnus Troedsson, Studio General Manager at DICE told Videogamer:

“The plan for the franchise is not set in stone in any way. The things that are set in stone are the core values within DICE, which are quality, innovation and fun. So one of the key things that is very important for us is that each Battlefield title, at least the bigger ones, should get a full two-year development cycle so we can hit those three core values. And that means we are going to be focused on making one big Battlefield game approximately every two years, if that fits with all the other things that need to align. Building a big game like that to the quality that we want it to be should be a proper development cycle.”

“Between those years we can focus on other things. We can do Play4Free and we can do perhaps Arcade games, we can do a lot of other things as well, but bigger titles will need more time.” He added.

EGM’s TAKE: Although the majority of fans would love to see an annual update, it does stifle innovation. We would rather see DICE create an improved and new experience each time, than a rehash of a year old game.

Source: VideoGamer

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE – Two Year Dev Cycle is the Minimum for Major Battlefield Titles

According to DICE, major Battlefield titles require a minimum two year development cycle. Karl-Magnus Troedsson, Studio General Manager at DICE explains why.

By Matthew Bennett | 09/15/2011 09:48 AM PT

News

THE BUZZ: According to DICE, major Battlefield titles require a minimum two year development cycle.

This ensures these titles meet three core principals set out by the team. Karl-Magnus Troedsson, Studio General Manager at DICE told Videogamer:

“The plan for the franchise is not set in stone in any way. The things that are set in stone are the core values within DICE, which are quality, innovation and fun. So one of the key things that is very important for us is that each Battlefield title, at least the bigger ones, should get a full two-year development cycle so we can hit those three core values. And that means we are going to be focused on making one big Battlefield game approximately every two years, if that fits with all the other things that need to align. Building a big game like that to the quality that we want it to be should be a proper development cycle.”

“Between those years we can focus on other things. We can do Play4Free and we can do perhaps Arcade games, we can do a lot of other things as well, but bigger titles will need more time.” He added.

EGM’s TAKE: Although the majority of fans would love to see an annual update, it does stifle innovation. We would rather see DICE create an improved and new experience each time, than a rehash of a year old game.

Source: VideoGamer

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89