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Battlefield 3


 

THE BUZZ: Patrick Liu, Producer at DICE, belives the team is pushing the PlayStation 3’s limits with Battlefield 3.

He credits the Frostbite 2.0 engine, as the reason they can achieve so much, saying, ‘That’s Frostbite 2 and our new streaming technology. We didn’t have that in Frostbite 1. It enables us to build bigger maps, whether they’re interior maps or open exterior sandbox environments. We wanted to push the scale as much as possible, and our new streaming technology is essential for that.”

When asked about the way the game looks on PlayStation 3 he replied, “We’re very confident – we’re pushing the hardware big-time. Of course, we have a performance budget that we have to hit. Everything counts into that: the scale costs performance, destruction, animation, special effects…those are all the things we cram in there. I feel really good about where we ended up with on the PS3.”

EGM’s TAKE: The PlayStation 3 version of the game looks amazing but has DICE really squeezed everything out of the PlayStation 3, or is their more to come? And what about the 360?

Has the PlayStation 3 reached its limits? Leave your thoughts below.

Source: PlayStation Blog

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

DICE – We’re Pushing the PS3’s Limits with Battlefield 3

Patrick Liu, Producer at DICE, belives the team is pushing the PlayStation 3's limits with Battlefield 3.

By Matthew Bennett | 10/3/2011 08:38 AM PT

News

THE BUZZ: Patrick Liu, Producer at DICE, belives the team is pushing the PlayStation 3’s limits with Battlefield 3.

He credits the Frostbite 2.0 engine, as the reason they can achieve so much, saying, ‘That’s Frostbite 2 and our new streaming technology. We didn’t have that in Frostbite 1. It enables us to build bigger maps, whether they’re interior maps or open exterior sandbox environments. We wanted to push the scale as much as possible, and our new streaming technology is essential for that.”

When asked about the way the game looks on PlayStation 3 he replied, “We’re very confident – we’re pushing the hardware big-time. Of course, we have a performance budget that we have to hit. Everything counts into that: the scale costs performance, destruction, animation, special effects…those are all the things we cram in there. I feel really good about where we ended up with on the PS3.”

EGM’s TAKE: The PlayStation 3 version of the game looks amazing but has DICE really squeezed everything out of the PlayStation 3, or is their more to come? And what about the 360?

Has the PlayStation 3 reached its limits? Leave your thoughts below.

Source: PlayStation Blog

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89