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DICE – Working On PC Version of Battlefield 3 Allowed Team to Push Console Limits

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Posted on October 27, 2011 AT 06:13am

THE BUZZ: Patrick Bach, Executive Producer at DICE, explains how developing Battlefield 3 for PCs has benefited the console version greatly.

Bach explained how PC development allowed the team to push the limited technology in the PlayStation 3 and Xbox 360:

“Our biggest benefit for the console has been that we’re leading on PC,” said Bach. “It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, ‘How the heck are we going to do this on consoles?’”

DICE was allowed to remove anything that wasn’t essential to the console versions in order to make it run well:

“You know it’s easier for you to make those decisions when you have a robust PC build to look at, and the console versions look great because of the PC,”  he said.

EGM’s TAKE: DICE has pushed all three platforms with Battlefield 3, and hopefully the sales will reflect what they have achieved.

Source: PC Gamer

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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