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THE BUZZ: Battlefield 3 core gameplay designer Alan Kertz—aka Demize99—has been a fountain of information when it comes to news, details, and updates on Battlefield 3. After a short break, that fountain is flowing again, so here’s some of his most recent revelations.

  • When asked if there are plans to display actual numerical damage values of guns either in-game or on Battlelog: “No plans.”
  • When asked if there will be a tracer dart gun in Battlefield 3: “No Tracer Dart Gun I think you might like some of our other toys though.”
  • When asked if there’s a server-side option to disable main base protection: “Fraid not.”
  • When asked if the random white screen flashes are fixed on the PS3 version: “Fixed”
  • When asked at what range snipers will be able to do one-hit kills: “In hardcore? About 50m, depends on the rifle, and only with bolts.”
  • When asked if there are performance optimizations in the final version versus the beta: “Plently.”
  • When asked if helicopter gunners can have different weapons, or if only the pilot’s loadout matters: “Gunners get their own loadouts.”
  • When asked if fences will be fully destructible in the final version (where as the beta has issues with this): “Fixed”
  • When asked if there will be improvements made to the mini map: “Yes, the clarity has been greatly enhanced.”
  • When asked to confirm that Hardcore has reduced health: “60% of normal”
  • When asked about the headshot multiplier: “About 2x for most guns, slightly higher for higher calibers.”
  • When asked if bushes will still “catch” grenades like they did in the beta: “Fixed”
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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

DICE’s Alan Kertz answers more Battlefield 3 questions

Battlefield 3 core gameplay designer Alan Kertz—aka Demize99—has been a fountain of information when it comes to news, details, and updates on Battlefield 3.

By Eric Patterson | 10/12/2011 05:48 PM PT

News

THE BUZZ: Battlefield 3 core gameplay designer Alan Kertz—aka Demize99—has been a fountain of information when it comes to news, details, and updates on Battlefield 3. After a short break, that fountain is flowing again, so here’s some of his most recent revelations.

  • When asked if there are plans to display actual numerical damage values of guns either in-game or on Battlelog: “No plans.”
  • When asked if there will be a tracer dart gun in Battlefield 3: “No Tracer Dart Gun I think you might like some of our other toys though.”
  • When asked if there’s a server-side option to disable main base protection: “Fraid not.”
  • When asked if the random white screen flashes are fixed on the PS3 version: “Fixed”
  • When asked at what range snipers will be able to do one-hit kills: “In hardcore? About 50m, depends on the rifle, and only with bolts.”
  • When asked if there are performance optimizations in the final version versus the beta: “Plently.”
  • When asked if helicopter gunners can have different weapons, or if only the pilot’s loadout matters: “Gunners get their own loadouts.”
  • When asked if fences will be fully destructible in the final version (where as the beta has issues with this): “Fixed”
  • When asked if there will be improvements made to the mini map: “Yes, the clarity has been greatly enhanced.”
  • When asked to confirm that Hardcore has reduced health: “60% of normal”
  • When asked about the headshot multiplier: “About 2x for most guns, slightly higher for higher calibers.”
  • When asked if bushes will still “catch” grenades like they did in the beta: “Fixed”
0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.