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Dishonored Dev Touches Upon What Next-Gen Tech Will Bring to Their Follow Up

Posted on August 15, 2013 AT 11:23am

Talking to Rock, Paper, Shotgun, Arake Studios creative director Raphael Colantonio hinted at what we can expect from a next-gen Dishonored.

“The next generation is mostly going to be about memory,” Colantonio told Rock, Paper, Shotgun. “More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading.

“But the values we hold will remain the same. It’s all about interactivity and choices, consequences to your choices, many ways to do things, exploration, verticality, and all kinds of player tools. The more kinds of tools we can give to the player in a very simulated environment, the better the experience is.”

Of course, Colantonio never explicitly mentions that these things are going into a next-gen Dishonored, but considering that Bethesda stated that its sales have exceeded expectations and achieved franchise status for them, and given how in line with Dishonored‘s gameplay his response is, it’s safe to assume that he’s referring to a next-gen sequel.

Dishonored‘s second story-driven DLC, The Witches of Brigmore, launched on PC, PS3, and Xbox 360 earlier this week, and concludes Daud’s tale started in Knife of Dunwall.

Source: Rock, Paper, Shotgun

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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