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Dishonored


 

Bethesda has released a new patch for Dishonored on all platforms which addresses several bugs that have been present in the game since launch and also adds a couple of new features. The patch notes can be found below:

  • Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
  • Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
  • Reworked “Choke” interaction to make it more reliable in valid contexts.
  • Fixed minor localization issues (PS3/360).
  • Multiple Screen Support Added (PC).
  • Fixed global post-process that sometimes worked improperly during some missions.
  • Fix for a rare crash that could happen when killing a NPC with a possessed rat and spring razor (PS3/360).

 

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Dishonored Patch Now Live on All Platforms

Bethesda has released a new patch for Dishonored on all platforms which addresses several bugs that have been present in the game since launch and also adds a couple of new features. The patch notes can be found below:

By Matthew Bennett | 12/5/2012 09:09 AM PT

News

Bethesda has released a new patch for Dishonored on all platforms which addresses several bugs that have been present in the game since launch and also adds a couple of new features. The patch notes can be found below:

  • Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
  • Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
  • Reworked “Choke” interaction to make it more reliable in valid contexts.
  • Fixed minor localization issues (PS3/360).
  • Multiple Screen Support Added (PC).
  • Fixed global post-process that sometimes worked improperly during some missions.
  • Fix for a rare crash that could happen when killing a NPC with a possessed rat and spring razor (PS3/360).

 

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89