Posted on July 18, 2014 AT 01:24am
After months of teasing, the latest entry in the Doom franchise was officially unveiled at QuakeCon. The game, simply titled Doom, will return to the franchise’s roots, according to executive producer Marty Stratton, hence the lack of a number.
Doom is in development for PlayStation 4, Xbox One, and PC, and will run on the id Tech 6 engine at 1080p and 60 frames-per-second. A 20-minute trailer was shown to attendees during the reveal, but due to a media blackout you’ll have to make do with a few details for now.
The game will begin outside a UAC research facility on Mars at the start demonic invasion, according to a report by Polygon. Several weapons will also be available to players, such as the fan-favorite double-barrel shotgun, plasma rifle, rocket launcher, and a chainsaw. Doom also encompasses a few old school elements such as the ability to hold every weapon in the game—accessed via a radial wheel—health pickups, and no regenerating health.
Back in April Bethesda revealed that it had taken Doom back to the drawing board after it failed to meet internal expectations. “An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect,” said Bethesda marketing exec Pete Hines at the time.
“As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.”
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