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Doom‘s official unveiling to QuakeCon attendees last week was designed to quell fears that the game was in trouble and to give fans confidence that id Software is working hard on the title, according to Bethesda Softworks VP of PR and Marketing Pete Hines.

According to Hines, the development team felt that the game wasn’t ready for a full press viewing. “I try really, really hard for this to be a dev first, dev-lead thing,” Hines told PC Gamer. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

However, despite this id and Bethesda wanted to quell several negative thoughts and fears about the game being in trouble that “bothered the hell” out of Hines.

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” he said. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

When asked when a public reveal will likely happen, he replied: “Next year is normally when I think we would’ve started,” suggesting a 2015 unveiling is likely. Also, he was questioned on the possibility of the QuakeCon footage getting released, to which he said “I don’t think there’s any way that happens.”

If you’re interested, you can check out some of the details that came out of the QuakeCon reveal here.

Doom is in development for PlayStation 4, Xbox One, and PC.

Source: PC Gamer

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Doom QuakeCon reveal was to give fans confidence, public reveal before 2015 unlikely

By Matthew Bennett | 07/21/2014 04:55 AM PT

News

Doom‘s official unveiling to QuakeCon attendees last week was designed to quell fears that the game was in trouble and to give fans confidence that id Software is working hard on the title, according to Bethesda Softworks VP of PR and Marketing Pete Hines.

According to Hines, the development team felt that the game wasn’t ready for a full press viewing. “I try really, really hard for this to be a dev first, dev-lead thing,” Hines told PC Gamer. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

However, despite this id and Bethesda wanted to quell several negative thoughts and fears about the game being in trouble that “bothered the hell” out of Hines.

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” he said. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

When asked when a public reveal will likely happen, he replied: “Next year is normally when I think we would’ve started,” suggesting a 2015 unveiling is likely. Also, he was questioned on the possibility of the QuakeCon footage getting released, to which he said “I don’t think there’s any way that happens.”

If you’re interested, you can check out some of the details that came out of the QuakeCon reveal here.

Doom is in development for PlayStation 4, Xbox One, and PC.

Source: PC Gamer

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0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89