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BioWare has offered up a few new details regarding Dragon Age III: Inquisition and also released the first concept art for the game.

Dragon Age III will focus on character customization in a big way and will even allow for follower customization the developer announced during a panel at the Edmonton Comic & Entertainment Expo (via Kotaku). The game will include much larger levels than previous entries into the series with cinematic designer Jon Perry saying that “one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2.” There was also talk of being able to own your own caste!

Dragon Age III is set to release in late 2013 and has been in development for two years at BioWare Edmonton and Montreal. The game’s first concept art can be found below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Dragon Age III: Inquisition–New Details and Concept Art

BioWare has offered up a few new details regarding Dragon Age III: Inquisition and also released the first concept art for the game.

By Matthew Bennett | 10/22/2012 08:28 AM PT

News

BioWare has offered up a few new details regarding Dragon Age III: Inquisition and also released the first concept art for the game.

Dragon Age III will focus on character customization in a big way and will even allow for follower customization the developer announced during a panel at the Edmonton Comic & Entertainment Expo (via Kotaku). The game will include much larger levels than previous entries into the series with cinematic designer Jon Perry saying that “one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2.” There was also talk of being able to own your own caste!

Dragon Age III is set to release in late 2013 and has been in development for two years at BioWare Edmonton and Montreal. The game’s first concept art can be found below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89