Posted on January 23, 2014 AT 01:23pm
BioWare’s inclusion of romantic subplots in their games is a natural extension of their focus on character development and something that sets them apart from other developers, Dragon Age lead writer David Gaider wrote in a post on his personal blog.
“To me, the thing that BioWare does best is not story but characters—I think our characters are done to a level that few other games even attempt, with an element of agency that strikes a chord in our players…and romances have been a natural outgrowth of that,” Gaider wrote. “Sure, we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: ‘why?’ And what do we replace it with?”
According to Gaider, BioWare may very well leave romance out of future games, especially if it were a new IP, but whatever they’d replace romances with “better be something damned good.” Even still, Gaider points out, so very many BioWare fans like the romance aspects of their games, and that’s something the company can’t—and doesn’t want to—ignore.
BioWare’s next game, Dragon Age: Inquisition, is set to launch on Windows PC, PS4, Xbox One, PS3, and Xbox 360 sometime this fall. In his post, Gaider acknowledged that he’s already bracing for the “inevitable reaction from people who are disappointed they couldn’t romance someone with their character of choice” and similar responses to Inquisition’s romantic subplots.
Source: The Bittersweetest Thing
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