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Dragon Age Writer Talks the Importance of Diversity in Development Teams

Posted on August 13, 2013 AT 01:00pm

Talking to Gamasutra, BioWare’s lead narrative designer on the Dragon Age series David Gaider touched upon the notion that the games industry is exclusively straight white males and the need for non-straight white males to speak up more.

“There’s a perception that the gaming industry is only made up of straight white men,” Gaider told Gamasutra. “And while they’re certainly the majority, that’s not to say there aren’t many other people compromising the industry as well.”

Gaider himself is openly queer, and thinks that openness and transparency will help draw in more diversity.

“Perhaps it’s a sign of the times that it’s even a question, or one where the answer might be, ‘Yes, but it’s important to speak up even so,’” Gaider added. “Someone who doesn’t conform to the perceived norm might think they don’t have a chance of getting into the industry—a gay person might think, ‘Oh, there’s no point in applying. I don’t want to work in a frat house.’

“It’s important that more companies get broader viewpoints from within their own teams, and that first requires that people with different viewpoints apply for those positions.”

Source: Gamasutra

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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