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Dreamfall Chapters, the latest entry in the Dreamfall series, will adopt an episodic format to ensure that backers have something to play this year.

When the game was first conceived eight years ago, developer Read Thread Games decided that it would be split into chapters, hence the name. However, back in 2012 it decided to abandon the episode format because it didn’t know how big the game would be.

Following a successful Kickstarter campaign, the game was set to release in November, but the developer has now confirmed that it is not on track to meet this date, and has decided to return to episodes to rectify this.

“We could have made deep cuts, removed a lot of the characters, story-lines and locations — but we would have ended up with a different game than the one that’s played inside our heads for the better part of a decade, a different game than the one we’ve promised our backers. We would have lost much of the magic and narrative depth. And we would’ve still had to delay our release into next year,” the developer explained.

“We’ve also realized that while, as a small studio, we are capable of producing a massively ambitious game like Dreamfall Chapters, we’re not satisfied with our ability to properly finish, polish and bug fix the whole game in one go. The amount of work that goes into every chapter of every book is enormous, and we do not want to compromise on the quality of our game and our story.”

Dreamfall Chapters Book One: Reborn , the first of five episodes, will release this fall on PC, Mac, and Linux.

“By releasing Book One this autumn, we hope to start generating income, all of which will go right back into improving the quality and scope of subsequent books,” the developer added. “And by dividing our work into five standalone releases, we’re able to give each book the focus, polish and attention it needs.

“This will benefit the game in terms of quality and stability, and it will benefit the team in terms of how many balls they need to juggle at once.”

The release date of Book Two will be announced shortly after Book One is made available.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Dreamfall Chapters goes episodic, Book One launching fall

By Matthew Bennett | 06/30/2014 05:51 AM PT

News

Dreamfall Chapters, the latest entry in the Dreamfall series, will adopt an episodic format to ensure that backers have something to play this year.

When the game was first conceived eight years ago, developer Read Thread Games decided that it would be split into chapters, hence the name. However, back in 2012 it decided to abandon the episode format because it didn’t know how big the game would be.

Following a successful Kickstarter campaign, the game was set to release in November, but the developer has now confirmed that it is not on track to meet this date, and has decided to return to episodes to rectify this.

“We could have made deep cuts, removed a lot of the characters, story-lines and locations — but we would have ended up with a different game than the one that’s played inside our heads for the better part of a decade, a different game than the one we’ve promised our backers. We would have lost much of the magic and narrative depth. And we would’ve still had to delay our release into next year,” the developer explained.

“We’ve also realized that while, as a small studio, we are capable of producing a massively ambitious game like Dreamfall Chapters, we’re not satisfied with our ability to properly finish, polish and bug fix the whole game in one go. The amount of work that goes into every chapter of every book is enormous, and we do not want to compromise on the quality of our game and our story.”

Dreamfall Chapters Book One: Reborn , the first of five episodes, will release this fall on PC, Mac, and Linux.

“By releasing Book One this autumn, we hope to start generating income, all of which will go right back into improving the quality and scope of subsequent books,” the developer added. “And by dividing our work into five standalone releases, we’re able to give each book the focus, polish and attention it needs.

“This will benefit the game in terms of quality and stability, and it will benefit the team in terms of how many balls they need to juggle at once.”

The release date of Book Two will be announced shortly after Book One is made available.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89