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The delay of Driveclub last year had nothing to do with Evolution Studios experimenting with Sony’s virtual reality headset, Project Morpheus, according to PlayStation president of Worldwide Studios Shuhei Yoshida.

“There’s a rumor about the reason of the pushback of Driveclub was to make it Morpheus compatible…that’s totally untrue,” Yoshida told GameSpot.

Yoshida added that Evolution was experimenting with the device and that he had a chance to try it out during a trip to the studio. However, he said that while it worked really well at low speeds, once he put his foot down motion sickness set in. “It’s kind of difficult and sickening,” he explained.

Evolution Studios is “not working on Morpheus at all,” according to Yoshida, and is putting “all the effort” into finishing the game.

Source: GameSpot

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Driveclub wasn’t delayed for Sony’s VR headset, no VR support for the game

By Matthew Bennett | 03/20/2014 10:07 AM PT

News

 

The delay of Driveclub last year had nothing to do with Evolution Studios experimenting with Sony’s virtual reality headset, Project Morpheus, according to PlayStation president of Worldwide Studios Shuhei Yoshida.

“There’s a rumor about the reason of the pushback of Driveclub was to make it Morpheus compatible…that’s totally untrue,” Yoshida told GameSpot.

Yoshida added that Evolution was experimenting with the device and that he had a chance to try it out during a trip to the studio. However, he said that while it worked really well at low speeds, once he put his foot down motion sickness set in. “It’s kind of difficult and sickening,” he explained.

Evolution Studios is “not working on Morpheus at all,” according to Yoshida, and is putting “all the effort” into finishing the game.

Source: GameSpot

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89