One of our favorite games at E3 2012 this year was undoubtedly Star Wars 1313—everything from the graphics to the gameplay trailers have looked nothing but impressive so far. And according to some recent tech notes, it’s also more advanced than anything the PlayStation 3, Xbox 360, or any “current-generation” console can handle.
Naturally, just about every developer at E3 wanted their games to look and run as smoothly as possible. That’s why most of the behind-closed demos we saw last week were conducted with high-end PCs rather than PS3 and Xbox 360s. But according to tech blog Pocket-lint, LucasArts was running Star Wars 1313 on one of the fastest graphics cards in existence:
Inside the PC that ran [Star Wars 1313] at E3 was an Nvidia GeForce GTX 680. This is a brand new card from Nvidia and is the quickest single-core GPU the company has built. Featuring 2GB of video memory and a 1GHz base clock, it is second only in speed to the GTX690 which features a pair of GPUs.
Just to give you an idea of its speed, it manages to run last year’s graphical show-stopper, Battlefield 3, at an average of 45 frames a second with everything turned up full whack and running at a staggering 2560 x 1600 resolution. So that is double the resolution of your HD TV and running quicker and better than your PlayStation 3 and Xbox 360. A GTX 680 is going to set you back around £420.
Although Star Wars 1313 hasn’t been announced for any consoles yet—much less a release date—it’s interesting to know that LucasArts’ early-development build of the highly anticipated game is already outstripping anything that the PS3, Xbox 360, or many PCs can achieve on graphics and framerate alone.
Pocket-lint also noted that those PC rigs were packing 16GB of RAM, along with top-of-the-line Intel Core i7 processors and solid-state drives (SSD) to cut down on loading times. That means even if Star Wars 1313 launches before the next generation of consoles, it’ll be able to run on next-generation consoles with no problem.
Then again, I wouldn’t be surprised if several current-gen games got scaled-up to PS4 and Xbox 720 specs after the fact. After all, Splinter Cell: Blacklist looked pretty good on Ubisoft’s PC builds, which were arguably running at “next-generation” quality.