Is the bashing of free-to-play business models simply the result of a vocal minority? Senior vice president of EA’s All Play division, Nick Earl seems to think so.
“The market has spoken very loudly that that’s the model they like,” he told GameIndustry in a recent interview. “Even though there’s some vocal minority that don’t like it, ultimately the numbers would show that they and others all support the freemium model better.”
Earl used the example of Real Racing 3 to prove his point. “I think initially they were a little bit annoyed because the all-you-can-eat model makes sense for them,” he said. “That’s the kind of people they are. But at the end of the day, they’re going to pay to eat, if that’s their choice. And they’re happy doing it.
“At the end of the day you kind of have to look at real numbers. The old proverb, ‘You can’t please all the people all the time’ is just so true.”
If free-to-play is done right then it can be a great thing for gaming, but if the developer/publisher tries to nickle and dime players too much or moves into pay-to-win territory then that is when players start to get annoyed. Free-to-play allows games that would never have stood a chance to survive and allows smaller budget games access to larger fanbases–helping the industry to grow.
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