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Star Wars Battlefront


 

Motive Studios may be hard at work on its previously (and vaguely) announced open-world action game and helping out on Star Wars, but the studio has another unannounced title in the works.

In a recent interview with Game Informer, studio head Jade Raymond revealed that Motive has a second team working on an unannounced project while the primary teams work on Star Wars and its original title, which EA previously described as a potential competitor to Grand Theft Auto. Unfortunately, Raymond shared very few details on this third project beyond its existence.

“In Montreal, we have a big IP and then we have a second project, and the thing that I’m really excited about is that project was totally born from three passionate people who just worked on a pitch in their spare time,” Raymond said. “They were super passionate, saying ‘let us prototype it, let us do it,’ and we managed to give them some space to get it done because it was exciting. People saw what was going on and more people wanted to join their team. Now it’s a fully-fledged project, so we were able to get that going within Motive, which I think is one of the benefits of having a smaller studio.”

While Raymond offered nothing specific on the mysterious project, she did detail the creative and development processes of Motive, and how they’ll open doors for future projects.

“I want to create a more official and transparent way that we can get all of those ideas in,” she said. “Kim Swift is working with us now; she’s design director at Motive. She’s is working with Justin Wiebe, who is a creative director on Plants vs. Zombies, so it’s a cool mix of totally different perspectives on things. They’re working on a process so that anyone can pitch and that we can have a format for the pitches. They go into a backlog where we can get input from publishing and marketing and other people in the company on what they think the potential of those pitches is. That way we have a bunch of creative ideas that are more or less approved by business, and once we have some time in gaps between projects or we can let little teams form and get to the next level of prototype, and hopefully get the best ones to the point where they can be real projects. That’s something I’m really excited about and we’re working on putting in place.”

Despite the fiasco that was Star Wars Battlefront II, which Motive incidentally developed the single-player campaign for, EA has a sizable number of Star Wars projects in the works. In addition to the project in development at Motive and EA Vancouver—an open-world Star Wars title believed to be built on the back of Amy Hennig and Visceral Games’ cancelled project—Respawn Entertainment is also working Star Wars Jedi: Fallen Order.

Source: Game Informer

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

EA Motive is working on another unannounced project

You'd think between an open-world Star Wars game and a GTA rival, Jade Raymond's studio would have its hands full.

By Nick Plessas | 07/6/2018 01:00 PM PT

News

Motive Studios may be hard at work on its previously (and vaguely) announced open-world action game and helping out on Star Wars, but the studio has another unannounced title in the works.

In a recent interview with Game Informer, studio head Jade Raymond revealed that Motive has a second team working on an unannounced project while the primary teams work on Star Wars and its original title, which EA previously described as a potential competitor to Grand Theft Auto. Unfortunately, Raymond shared very few details on this third project beyond its existence.

“In Montreal, we have a big IP and then we have a second project, and the thing that I’m really excited about is that project was totally born from three passionate people who just worked on a pitch in their spare time,” Raymond said. “They were super passionate, saying ‘let us prototype it, let us do it,’ and we managed to give them some space to get it done because it was exciting. People saw what was going on and more people wanted to join their team. Now it’s a fully-fledged project, so we were able to get that going within Motive, which I think is one of the benefits of having a smaller studio.”

While Raymond offered nothing specific on the mysterious project, she did detail the creative and development processes of Motive, and how they’ll open doors for future projects.

“I want to create a more official and transparent way that we can get all of those ideas in,” she said. “Kim Swift is working with us now; she’s design director at Motive. She’s is working with Justin Wiebe, who is a creative director on Plants vs. Zombies, so it’s a cool mix of totally different perspectives on things. They’re working on a process so that anyone can pitch and that we can have a format for the pitches. They go into a backlog where we can get input from publishing and marketing and other people in the company on what they think the potential of those pitches is. That way we have a bunch of creative ideas that are more or less approved by business, and once we have some time in gaps between projects or we can let little teams form and get to the next level of prototype, and hopefully get the best ones to the point where they can be real projects. That’s something I’m really excited about and we’re working on putting in place.”

Despite the fiasco that was Star Wars Battlefront II, which Motive incidentally developed the single-player campaign for, EA has a sizable number of Star Wars projects in the works. In addition to the project in development at Motive and EA Vancouver—an open-world Star Wars title believed to be built on the back of Amy Hennig and Visceral Games’ cancelled project—Respawn Entertainment is also working Star Wars Jedi: Fallen Order.

Source: Game Informer

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808