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EA Pulls Online Support For More Games

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Posted on March 19, 2012 AT 02:05pm

THE BUZZ: It’s that time again—another round of games that EA is pulling offline due to killing their server support. Get ready to potentially rage when you find out what’s being hit.

EGM’s TAKE: Before I get to this list, let me just say something. EA was very adamant this generation about running its own servers separate of what Microsoft and Sony have in place for their platforms—and, as a result of that, they’re one of the only companies to pull online support for released games. As a player, I’m not sure what I gain by EA running their own servers—but I absolutely know what I lose.

It’s a very, very frustrating situation.

Anyhow, here’s the list of games that will be going offline come April 13th:

  • BOOM BLOX Bash Party for Wii
  • Burnout Revenge for Xbox 360
  • EA Create for PC, PlayStation 3, Wii and Xbox 360
  • EA Sports Active 2.0 for PlayStation 3, Wii and Xbox 360
  • EA Sports Active NFL Training Camp for Wii
  • FIFA 10 for PlayStation Portable and Wii
  • The Godfather II for PC, PlayStation 3 and Xbox 360
  • MMA for PlayStation 3 and Xbox 360
  • Need for Speed ProStreet for PlayStation 3 and Xbox 360
  • The Saboteur (loss of The Midnight Club access) for PlayStation 3 and Xbox 360
  • Spare Parts for PlayStation 3 Xbox 360

 

Now, a few important notes here. MMA is a game that is only 18 months old, and which requires an online pass to play—meaning that some people have specifically paid in order to be able to play that game online. As well, as of this point, there’s no follow-up game to MMA. For a lot of the games EA takes offline, there are later versions which can take their place—that isn’t the case with MMA.

As well, in terms of The Saboteur, you’re looking at a case where actual single-player content is going to be affected by this. Losing the online component is one thing, but here, you won’t even be able to access certain single-player portions of the game any longer if you haven’t received access to those portions before April 13th.

We’d really love to hear your thoughts on all of this in the comments below.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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