Talking to IGN, EA Labels president Frank Gibeau explained the company’s decision to drop the numbered entry aspect from Dragon Age: Inquisition‘s title.
“I think there’s always this debate over numbers versus no numbers, what works, what doesn’t work,” Gibeau told IGN. “We felt like we wanted to bring more attention to the word ‘Inquisition,’ because that’s more the story arc of what it’s like. There’s a whole bunch of gameplay and features and big story choices related to how you go through this Inquisition that happens in the world.
“It’s a tactical marketing decision. There wasn’t anything that strategic about it, to be blunt. We just wanted to draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense.”
Gibeau also commented on how the third installment of Dragon Age has been influenced by open-world games such as Skyrim, pointing out how EA’s Frostbite 3 engine and the power of PS4 and Xbox One will help them “tell stories in much larger worlds with more features and more things.”
Dragon Age: Inquisition launches on PS4, Xbox One, PS3, Xbox 360, and PC fall 2014.