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For the July 2011 issue of EGM, we had the chance to talk to Soul Calibur visual designer Hideo Yoshie about the artistic style of Soul Calibur V.

“Since it’s designed by a Japanese staff, we’re obviously influenced by anime and manga,” he says. “With that as a base, we’ve focused more this time on the concept of light and shadows. In both of the stages you’ve seenand as a whole in terms of the storythere’s a lot more darkness. That whole concept of light and shadow is featured in Soul Calibur and Soul Edge and the battle between the two, so that does play a main role in the art direction of SCV.”

To this end, the game’s shaders have been entirely rebuilt, and image-based lighting has been implemented to provide more contrast between the stages and the character models, based on where they’re standing in relation to relevant light sources.

“There will be more night stagessome lit by moonlight, for examplethan there were in past Soul Calibur installments,” says Yoshie. “I’m a real Tim Burton fan, and I like that kind of atmosphere. I feel some of that in the ‘Torture Chamber’ stage.”

For more about Soul Calibur V, be sure to check out the July 2011 issue of Electronic Gaming Monthly, now on newsstands everywhere.

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EGM Exclusive: Visual Designer Hideo Yoshie Talks About Soul Calibur V’s Baroque Visual Style, Tim Burton

By EGM Staff | 07/9/2011 05:46 AM PT

News

For the July 2011 issue of EGM, we had the chance to talk to Soul Calibur visual designer Hideo Yoshie about the artistic style of Soul Calibur V.

“Since it’s designed by a Japanese staff, we’re obviously influenced by anime and manga,” he says. “With that as a base, we’ve focused more this time on the concept of light and shadows. In both of the stages you’ve seenand as a whole in terms of the storythere’s a lot more darkness. That whole concept of light and shadow is featured in Soul Calibur and Soul Edge and the battle between the two, so that does play a main role in the art direction of SCV.”

To this end, the game’s shaders have been entirely rebuilt, and image-based lighting has been implemented to provide more contrast between the stages and the character models, based on where they’re standing in relation to relevant light sources.

“There will be more night stagessome lit by moonlight, for examplethan there were in past Soul Calibur installments,” says Yoshie. “I’m a real Tim Burton fan, and I like that kind of atmosphere. I feel some of that in the ‘Torture Chamber’ stage.”

For more about Soul Calibur V, be sure to check out the July 2011 issue of Electronic Gaming Monthly, now on newsstands everywhere.

0   POINTS
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