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EGM Interview Preview:
Is Capcom’s Yoshinori Ono The Most Hated Game Creator?

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Posted on March 6, 2012 AT 10:00am

Yoshinori Ono may be the most hated video game creator in the world—at least according to Ono-san himself. The Capcom producer—who has been key in the revival of fighting games as producer of Street Fighter IV and Street Fighter X Tekken—has thrust himself into the center of one of the most vocal and demanding groups of gamers that exists: The fighting game community. And, really, he wouldn’t want it any other way.

Tomorrow, EGMNOW will bring you a conversation that I had with Yoshinori Ono on the topic of Street Fighter X Tekken that was so massive, it spanned two different interview sessions. As a small tease of what you’ll be in store for this time tomorrow, here’s what Ono had to say in regard to his reputation.

EGM: Speaking of that community aspect and their sometimes harsh criticisms, I was talking a while back to some of the people working on Silent Hill. That’s another very outspoken community, and I asked them if they’d rather have those fans be very negative in their comments, or have them say nothing at all. Since you’re somebody who deals so closely with a similar type of fan, how would you answer that same question?

Yoshinori Ono: From my perspective, I definitely think it’s better to hear something, no matter if it’s players telling me that they’re happy, or they’re saying “f**k you” to me. [laughs] It means that we’re engaging the fans, and at least we have some kind of interaction going on. The worse thing that can happen is that there’s no noise at all.

Though I do think that, out of all of the game creators in the world, I receive the most “f**k you”s out of anybody. [laughs] Maybe I’m the most hated creator around the world—but I do get just as many good comments as I do bad ones.

For the rest of my interview with Capcom’s Yoshinori Ono, be here at EGMNOW at 10AM Pacific tomorrow.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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