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EGM Weekly: July 20, 2013 Edition

Posted on July 20, 2013 AT 12:00pm

Welcome to EGM Weekly, a round up of the top news, reviews, and features from the past seven days.

This week, a 19-year-old tries to land a job at Bethesda by building an extensive Skyrim mod, Capcom announces a new 2.5D Strider for current- and next-gen consoles, DICE details Battlefield 4‘s single-player storyline, and much more.

Plus, the EGM Crew reviews R.I.P.D.: The Game and Time and Eternity, and gets hands-on time with The Bureau, Rayman Legends, and Payday 2.

Here’s this week’s best:


19-Year-Old Creates Extensive Skyrim Mod to Get Bethesda’s Attention, Land a Job

In order to impress Bethesda and land a job at the studio, 19-year-old Alexander J. Velicky created a sizable Skyrim mod called Falskaar. READ MORE >>


South Park Creators Urged to Cut Content from Stick of Truth, Release It as DLC

Trey Parker and Matt Stone, creators of South Park, were urged to release cut content from South Park: The Stick of Truth as DLC. However the pair flat out refused. READ MORE >>


Capcom Announces New 2.5D, Metroidvania-Style Strider

Capcom announced a new Strider being developed by Double Helix—the studio handling Xbox One’s Killer Instinct—at San Diego Comic-Con. READ MORE >>


DICE Details Battlefield 4′s Single-player Campaign Storyline

A post on the official Battlefield blog provides new details on Battlefield 4′s single-player campaign and two of the members of Tombstone squad. READ MORE >>


PlayStation 4 Will Support Wireless PlayStation 3 Headsets

Sony has confirmed that PlayStation 4 will support previous generation PlayStation 3 wireless headsets. READ MORE >>


Beyond Good and Evil 2 ‘Too Big’ for Current-Gen Consoles

Beyond Good and Evil 2′s size and scope were simply “too big” for current-gen consoles, creator Michel Ancel told IGN. READ MORE >>


NCAA Not Renewing Contract with EA for Football Games

The NCAA won’t be renewing their contract with EA, making NCAA Football 14 “the last to include the NCAA’s name and logo.” READ MORE >>


Johnny Gat Back in Saints Row IV, Once More Voiced by Daniel Dae Kim

Beloved violent gangster Johnny Gat will be returning in Saints Row IV, Deep Silver and Volition revealed via Twitter. READ MORE >>


Xbox One Allows Digital Games to be Played While Still Downloading

The Xbox One will allow gamers to start playing a game as it’s downloading, a Microsoft representative informed Polygon. READ MORE >>


Ubisoft Won’t Start On a New IP Unless It Has Franchise Potential

Ubisoft’s senior vice president of sales and marketing Tony Key has stated that unless the publisher sees potential in a game for a franchise it simply won’t make it. READ MORE >>


R.I.P.D.: The Game

Is R.I.P.D.: The Game as good as the movie it’s based on? Depends how bad the movie is. READ MORE >>


Time and Eternity

ImageEpoch attempts to try something quite different with the Japanese RPG genre, and while a lot of the game suffers from missteps, poor gameplay decisions, and terrible writing, Time and Eternity’s anime-come-to-life visual style makes it an experience that feels unlike anything that’s been released in recent memory. READ MORE >>


Preview: Why The Bureau Is More Star Trek Than Star Wars

The Bureau: XCOM Declassified might have more in common with James T. Kirk than you might think. Read the EGM Preview to find out why. READ MORE >>


Preview: Rayman Legends Hands-On

Legendary Rayman creator Michel Ancel could have played it safe with this Rayman Origins sequel. But he describes himself as a “risk-taker”—and that’s the last thing he wanted to do when it came to the upcoming follow-up, Rayman Legends. READ MORE >>


Hands-On: Payday 2

Does Payday 2 seem to have what it takes to pull off the perfect heist—gaining your interest and, come August, your money? Or does the job go south? Check out EGM’s hands-on preview up the upcoming co-op heister to find out. READ MORE >>


Weekend Play: Sidekick Show-Stealers

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing. READ MORE >>

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