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THE BUZZ: Tim Sweeney, CEO of Epic Games, has revealed that he spends around 60 percent of his day working on the Unreal Engine 4 and preparing for next generation consoles.

“I spend about 60 percent of my time every day doing research work that’s aimed at our next generation engine and the next generation of consoles,” Sweeney said. “This is technology that won’t see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just aren’t practical today, but soon will be.”

“Some of our most productive work in the industry was on the first Unreal engine back in 1996, when I wrote a software vendor with a bunch of new features that hadn’t been seen before. I feel like that’s what I’m doing now on Unreal Engine 4 in exploring areas of the technology nobody else is really yet contemplating because they’re still a few years away from practicality. But I see a huge amount of potential there and so it’s very, very fun work.” he added.

EGM’s TAKE: The next generation of consoles still seems so far away, but at least developers are preparing.

What would you like to see from the next generation?
Please comment below.

Source: IGN

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Epic Games CEO Spends 60 Percent of His Time on the Next Generation

Tim Sweeney, CEO of Epic Games, has revealed that he spends around 60 percent of his day working on the Unreal Engine 4 and preparing for next generation consoles.

By Matthew Bennett | 09/28/2011 08:05 AM PT

News

THE BUZZ: Tim Sweeney, CEO of Epic Games, has revealed that he spends around 60 percent of his day working on the Unreal Engine 4 and preparing for next generation consoles.

“I spend about 60 percent of my time every day doing research work that’s aimed at our next generation engine and the next generation of consoles,” Sweeney said. “This is technology that won’t see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just aren’t practical today, but soon will be.”

“Some of our most productive work in the industry was on the first Unreal engine back in 1996, when I wrote a software vendor with a bunch of new features that hadn’t been seen before. I feel like that’s what I’m doing now on Unreal Engine 4 in exploring areas of the technology nobody else is really yet contemplating because they’re still a few years away from practicality. But I see a huge amount of potential there and so it’s very, very fun work.” he added.

EGM’s TAKE: The next generation of consoles still seems so far away, but at least developers are preparing.

What would you like to see from the next generation?
Please comment below.

Source: IGN

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89