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Free Radical co-founder Steve Ellis has revealed that Star Wars: Battlefront III, one of the most highly-anticipated unreleased games of the last decade, was 99 percent complete when it was cancelled.

“It felt like we had turned a corner as a company,” Ellis explained to GamesTM magazine (Via NowGamer). “We had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.”

“We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.”

“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it,” he concluded.

This begs the question though, if the game was so close to completion why did we never really see any of it? There wasn’t even a release date set.

Would you have bought the game if it was released? Would you still buy it today? Let us know in the comments below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Ex-Free Radical Dev: Star Wars: Battlefront III Was 99 Percent Complete

Free Radical co-founder Steve Ellis has revealed that Star Wars: Battlefront III, one of the most highly-anticipated unreleased games of the last decade, was 99 percent complete when it was cancelled.

By Matthew Bennett | 11/30/2012 07:58 AM PT

News

Free Radical co-founder Steve Ellis has revealed that Star Wars: Battlefront III, one of the most highly-anticipated unreleased games of the last decade, was 99 percent complete when it was cancelled.

“It felt like we had turned a corner as a company,” Ellis explained to GamesTM magazine (Via NowGamer). “We had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.”

“We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.”

“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it,” he concluded.

This begs the question though, if the game was so close to completion why did we never really see any of it? There wasn’t even a release date set.

Would you have bought the game if it was released? Would you still buy it today? Let us know in the comments below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89