Fallout 76 will be the first online-only main Fallout game, and fans have been curious—and somewhat fearful—about how it’s all going to work. Thankfully, Bethesda’s Todd Howard has answered a few more of our questions.
First of all, while the game is multiplayer-only, Howard hinted that there may eventually be single-person servers added after launch. These would let players essentially have their own private servers, where they can play alone or add only their friends, as well as add mods and change the rules of the world. However, these servers won’t be available at launch.
It also seems that multiplayer will have some restrictions, which may ease some of the fears of players worried about switching from single-player Fallout to multiplayer. First of all, players can’t be killed in PvP until they reach level five, preventing well-geared players from camping new ones right out the gate. While this restriction may also be subject to change, Howard said that Bethesda is “aware of the risks” of player harassment that might make it difficult for new players to join.
It also seems that players will be fairly safe within their base camps. These camps can be damaged by other players, but only partially, and it “costs very little” to repair each one. In fact, the only reason camps are damageable at all is to prevent other players from teaming up and boxing in another player by building camps around them. Taking down other players’ camps isn’t supposed to be a goal of the game.
Interestingly, Howard doesn’t think that players will intrude on each others’ bases too much simply due to the scale of the world. Since bases are instantly mobile and there’s a huge area to explore, he doesn’t think any two players on the same server will build in the same spot.
Should players choose to move, or need to get away quickly, the game will have fast travel, which presumably works similarly to other past Fallout games.
Fallout 76 releases on November 14th for Xbox One, PlayStation 4, and PC.