Fallout 76 shouldn’t really be classified as a survival game, according to developer Bethesda Game Studios.
In a recent interview with The Guardian, game director Todd Howard discussed the development of Fallout 76 and the genre company the game finds itself in. When asked why this Fallout sequel is attempting to compete with other popular survival games instead of “sticking to what it knows,” Howard explained that “survival game” is not the most accurate description for Fallout 76.
“We avoid the word ‘survival,’ because people’s minds immediately go to DayZ and Rust and certain other games, and those comparisons are not really accurate for what we’re doing,” Howard said. “If you think about the survival modes we’ve made in Fallout 4, it has that vibe… Fallout 76, although it’s an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do.”
A big concern fans have had with the game’s multiplayer direction is in trolling, where stronger players can ambush weaker players and rob them of all their progress. According to Howard, Bethesda finds this just as unfun as the majority of fans do, and is making efforts to prevent it.
“No, that’s not fun,” Howard said. “Well, it’s fun for whoever killed you, but not for you… Death is already bad enough in a game, because you’re losing time, that we didn’t feel we needed to add any further penalty. We wanted to make sure you don’t lose your progression.”
Howard expanded on the developer’s intentions to balance the multiplayer experience in an earlier interview with Italian outlet Multiplayer. Howard elaborated on features that will make the multiplayer experience more manageable for players, such as a level minimum before PvP is activated and the player-friendliness of the base-building mechanics, but he also revealed the possibility of single-player servers hitting the game sometime down the line.
Fallout 76 is slated to launch November 14th on PlayStation 4, Xbox One, and PC.
Source: The Guardian