Fallout 76‘s game director has detailed how mods will work in the series’ new multiplayer-focused installment.
In an E3 interview with Game Awards producer Geoff Keighley, game director Todd Howard explains how mods will be implemented into Fallout 76 without disrupting its always-online multiplayer. According to Howard, players will be able to have their “own private world, and be able to mod it,” although the modding will not be available at launch.
Howard touches on the modding at approximately 9 minutes and 10 seconds into the video interview below.
Other Fallout 76 details Howard discusses in the interview include the game’s lack of NPCs and how the studio is still balancing the degree to which PvP will be avoidable in its open world. The director also talks more about the game’s returning V.A.T.S. system, which was recently confirmed to be in the sequel, but will not slow down time like in previous installments. Stealth is one returning game mechanic not touched on in the interview, which is utilized through the crouching function taking players’ dots off of enemy minimaps.
Fallout 76 is slated to launch November 14th on PlayStation 4, Xbox One, and PC. The game will have a beta go live before launch, coming first to Xbox One.