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Fallout


 

With Fallout 76 recently revealed to be an online game, fans have been left to wonder if mod support will be included. While Bethesda’s E3 showcase didn’t provide any answers, director Todd Howard later confirmed mod support will be available, just not right away.

In a post-E3 conference interview with Geoff Keighley, Howard revealed the team behind Fallout 76 is “100 percent committed” to bringing mod support to the online game. However, he added the feature won’t be available when the title launches on November 14th. 

Howard described a service that will let players create a private world that can be modded. “With our games, that’s where the long-term life of them really is,” he said. “That is trickier when you get into an online world, but we’re definitely committed to that. It just won’t be at launch.” To see the entire interview between Howard and Keighley, check out the video below.

While it’s slightly disappointing to hear one of the best aspects of Fallout won’t be immediately available in the upcoming prequel, it appears Bethesda Game Studios is trying its best to overcome the challenges of offering mod support in an online experience. Games with online PvP formats typically enforce anti-cheating measures to keep players from having an unfair advantage, which makes mods a problematic feature to incorporate. These problems might be circumvented through Bethesda’s Creation Club somehow, but Howard didn’t provide any of the development team’s plans.

More information on how the developer plans to implement the system will likely arrive closer to the game’s launch. For now, we know a few things that players will experience on day one. In a new take on Fallout 4‘s Workshop system, Fallout 76 will introduce C.A.M.P. units, which will be mobile homes where players create and customize bases that can also be attacked by outside forces. The West Virginia setting will also be four times larger than Fallout 4‘s world, with vast woods and mountain areas to explore.

Fallout 76 will launch for Xbox One, PlayStation 4, and PC on November 14th.

Source: PCGamesN

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Fallout 76 will include mod support—but not right away

Bethesda Game Studios' Fallout 76 will bring mod support to an online PvP format.

By Evan Slead | 06/11/2018 04:40 PM PT | Updated 06/11/2018 04:44 PM PT

Video

With Fallout 76 recently revealed to be an online game, fans have been left to wonder if mod support will be included. While Bethesda’s E3 showcase didn’t provide any answers, director Todd Howard later confirmed mod support will be available, just not right away.

In a post-E3 conference interview with Geoff Keighley, Howard revealed the team behind Fallout 76 is “100 percent committed” to bringing mod support to the online game. However, he added the feature won’t be available when the title launches on November 14th. 

Howard described a service that will let players create a private world that can be modded. “With our games, that’s where the long-term life of them really is,” he said. “That is trickier when you get into an online world, but we’re definitely committed to that. It just won’t be at launch.” To see the entire interview between Howard and Keighley, check out the video below.

While it’s slightly disappointing to hear one of the best aspects of Fallout won’t be immediately available in the upcoming prequel, it appears Bethesda Game Studios is trying its best to overcome the challenges of offering mod support in an online experience. Games with online PvP formats typically enforce anti-cheating measures to keep players from having an unfair advantage, which makes mods a problematic feature to incorporate. These problems might be circumvented through Bethesda’s Creation Club somehow, but Howard didn’t provide any of the development team’s plans.

More information on how the developer plans to implement the system will likely arrive closer to the game’s launch. For now, we know a few things that players will experience on day one. In a new take on Fallout 4‘s Workshop system, Fallout 76 will introduce C.A.M.P. units, which will be mobile homes where players create and customize bases that can also be attacked by outside forces. The West Virginia setting will also be four times larger than Fallout 4‘s world, with vast woods and mountain areas to explore.

Fallout 76 will launch for Xbox One, PlayStation 4, and PC on November 14th.

Source: PCGamesN

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.