While Nintendo has embraced the modern “custom-made culture” with the release of Super Mario Maker, independent developer Wrecking Programs has hurdled over Capcom to bring Mega Man Maker into reality, launching July 15th—hopefully.
The game will be free online, but there is currently a Patreon page to help gather support for server costs. Development of the game started in 2016 and currently runs on the Mega Maker engine, created by the same team behind the game, which allows players to upload their levels to share with others. Using assets from the first six entries in the Mega Man franchise, the DIY game will come loaded with 129 tile sets, 40 backgrounds, 29 level objectives, 46 enemies, and 12 bosses to pack into custom levels. Players can also score their stages with a selection of 63 music tracks from the classic series.
Wrecking Programs also created new content, seen in the trailer below, including two new weapons, both pulling inspiration from Super Smash Bros. The first is Fox McCloud’s blue shield, which surrounds Mega Man to bounce back projectiles at enemies, while the second weapon turns Mega Man into a large tornado, similar to Metaknight’s attack in the fighting game.
Capcom, similar to any other gaming company, is protective of its properties, as seen through its recent success with removing a Japanese-language Ace Attorney from YouTube. However, the Paper Mario-inspired Mega Man 2.5D is still up and running, which could mean Capcom honestly doesn’t care about Mega Man anymore.