Posted on February 9, 2012 AT 02:46pm
THE BUZZ: Yesterday, legendary adventure game master Tim Schafer and his company Double Fine Productions were hoping to raise $400,000 to fund development for a new point-and-click adventure game.
And now, a day later, they’ve already more than doubled that goal.
EGM’s TAKE: Kickstarter has been, for me, one of the more interesting powered-by-the-internet ideas to come along as of late. The concept is this: You present the venture or project you want to do, ask for funding, and tell people what they’ll get in return for their commitment to help fund the project. Then, if the idea is popular enough, and enough people vow to support it, you’ll have the funds to make it a reality.
This is what Tim Schafer and the folks at Double Fine decided to try. They wanted to make a more old-school point-and-click adventure game, but knew how hard of a sell that would be in trying to find funding or a publisher. So, they took that concept to their fans, and stated that they had a goal of $400,000 in around 34 days time.
“Big games cost big money,” the Kickstarter page for the project notes. “Even something as ‘simple’ as an Xbox LIVE Arcade title can cost upwards of two or three million dollars. For disc-based games, it can be over ten times that amount. To finance the production, promotion, and distribution of these massive undertakings, companies like Double Fine have to rely on external sources like publishers, investment firms, or loans. And while they fulfill an important role in the process, their involvement also comes with significant strings attached that can pull the game in the wrong directions or even cancel its production altogether. Thankfully, viable alternatives have emerged and gained momentum in recent years.”
So, the Kickstarter page launched yesterday—and less than eight hours later, the $400,000 goal had already been met. A day later, as of my writing this, the project has $947,056 in promised funding from 24,525 backers. On that same Kickstarter page, this update was then posted:
We did it! 100% funded in just over eight hours. You people are amazing! But it’s not over yet. The number keeps going up and now the question is just how much news do we want to make with this? We’re getting a lot of attention already and it seems like this little project could have an impact beyond itself.
All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more!
Your backing and comments have been truly inspiring to me and the team, so on behalf of Double Fine and 2 Player Productions I want to say THANK YOU!!!
I can’t wait to see where this thing can go!
Why do things like this matter? Because they’re a very strong and powerful message of what can happen when developers and their fans come together directly—and when they both want something to happen. Could this happen for every game we’d love to see made? Probably not. But it is a sign of the times—and a sign that those who really care about getting an idea off of the ground can now do so without needing to get big companies or focus groups involved.
So, kudos to Double Fine, and I’m glad to see this idea get so much support so quickly. If you’d like to help make this project even bigger, the Kickstarter page is linked to below.
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