Two features that caused a lot of controversy for players in Far Cry 2 may return in the third game.
Far Cry 3 Lead Game Designer Jamie Keen has confirmed in an interview with VideoGamer.com that checkpoints will be returning in the game except the team are hoping to fix the issues that players had with them.
“The checkpoints, I think we’re trying to fix something there, I think they’re trying to give you something to do as you’re moving around in the world, and that’s certainly something we’re trying to do as well. I think they were trying to do something that perhaps they didn’t have enough time to implement in the way they would have liked to have done, fully. We’re trying to fix it. We’re not trying to get rid of elements of the gameplay per se. Some things will go, some things will stay.”
“It’s really really important that you feel engaged as you are moving around and that you feel there’s a diversity there in the world – that it’s a living world. I think that was one of the bits with the checkpoints that slightly fell over – it was too much of a look behind the curtain. You move away, and then you come back and the massive, involved firefight you’ve just had is completely forgotten. They served their purpose, but again, we want to give more of a feeling of a natural world that’s going on around you, one that’s progressing with or without you around.”
Keen also mentioned that the controversial gun jamming may also make a return.
“These things are very debatable, and they’re going to divide people down the middle. So I think if we’re looking, we’re going to measure them [these features] against what we’ve got in the whole game. If they pass muster, then yeah we’ll make sure they’re in there and really contributing to the game. But if not, there are going to be certain elements that might not be appropriate.”