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Square Enix has announced that a mobile spin-off to Final Fantasy Type-0 will be released on iOS and Android devices this winter in Japan, titled Final Fantasy Agito.

Agito will be a retelling of Type-0 from the perspective of player-created characters. “I wanted to write a story that traced the different fates of the FF Type-0 heroes,” producer Hajime Tabata told Famitsu. “A lot of FF Type-0 players have told us that, and there are a lot of people within the studio, too, who wanted to do it. FF Type-0 was originally meant for release on mobile phones, and I liked the Agito name anyway, so that’s how we got started with this project.”

The game will be split into chapters, which will be released every two weeks. The story will change based on player actions and decisions, according to Tabata. “The story is divided into chapters,” he said. “There’s an ending, and when the story ends one time, the next cycle begins and history is repeated from the beginning. The decision system here means that the game should change gradually with each cycle. We might have different decisions for you to make at the second cycle, or more choices to select from. That kind of ‘live’ experience is something you can only get here.

“Each chapter is divided into a solo-play and team-play phase,” he added, “with the solo-play phase taking 10 days out of the two-week chapter period and the team-play phase taking four days. Players spend the first 10 days running their personal missions, and then all the individual teams challenge powerful bosses. Your team and job is chosen for you at the start of the chapter, so you have to boost your job skills in solo mode in order to prepare for the team phase.

“[We want] you to be able to reach the ending fully free-to-play. I don’t buy extra stuff in games, after all. The ‘active force’ you consume in missions refills over time, but you can refill it instantly with an item if you want to play at once. You can also spin to purchase abilities, continues for when you fail at a mission, and most of the other things you’d expect.”

Source: Famitsu

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Final Fantasy Agito Heading to iOS and Android

By Matthew Bennett | 09/11/2013 07:30 AM PT

News

Square Enix has announced that a mobile spin-off to Final Fantasy Type-0 will be released on iOS and Android devices this winter in Japan, titled Final Fantasy Agito.

Agito will be a retelling of Type-0 from the perspective of player-created characters. “I wanted to write a story that traced the different fates of the FF Type-0 heroes,” producer Hajime Tabata told Famitsu. “A lot of FF Type-0 players have told us that, and there are a lot of people within the studio, too, who wanted to do it. FF Type-0 was originally meant for release on mobile phones, and I liked the Agito name anyway, so that’s how we got started with this project.”

The game will be split into chapters, which will be released every two weeks. The story will change based on player actions and decisions, according to Tabata. “The story is divided into chapters,” he said. “There’s an ending, and when the story ends one time, the next cycle begins and history is repeated from the beginning. The decision system here means that the game should change gradually with each cycle. We might have different decisions for you to make at the second cycle, or more choices to select from. That kind of ‘live’ experience is something you can only get here.

“Each chapter is divided into a solo-play and team-play phase,” he added, “with the solo-play phase taking 10 days out of the two-week chapter period and the team-play phase taking four days. Players spend the first 10 days running their personal missions, and then all the individual teams challenge powerful bosses. Your team and job is chosen for you at the start of the chapter, so you have to boost your job skills in solo mode in order to prepare for the team phase.

“[We want] you to be able to reach the ending fully free-to-play. I don’t buy extra stuff in games, after all. The ‘active force’ you consume in missions refills over time, but you can refill it instantly with an item if you want to play at once. You can also spin to purchase abilities, continues for when you fail at a mission, and most of the other things you’d expect.”

Source: Famitsu

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89