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Final Fantasy


 

Square Enix has revealed it’s moving all development on the upcoming Final Fantasy VII Remake in house, jettisoning previous plans to collaborate with external studios.

FF-Reunion, with translation by Gematsu, first reported the change after the Mobius Final Fantasy live stream on May 27th. During the event, Final Fantasy VII Remake‘s project lead, Naoki Hamaguchi, stated “development was moving forward with external cooperation, but the company has decided to shift to an internal setup, including mass production and quality, because we want to control everything, including quality, on a stable schedule.”

Previously, the remake’s developers partnered with CyberConnect2, the team known for the Naruto and .hack titles. News of this change was already making the rounds after Square Enix recently posted recruitment listings for various development positions for the game, including programmers, video effects designers, and battle and level planners.

The remake of the beloved 1997 PlayStation game, which was first announced at E3 2015, will feature new combat mechanics and a complete visual redesign to more closely resemble modern Final Fantasy titles. The remaster will also be released in an episodic, “multi-part series” format.

Even though no specific release date has been announced, Square Enix also recently stated both Final Fantasy VII Remake and Kingdom Hearts III are in their “2018 and beyond” release window. When it does launch, Final Fantasy VII Remake will be exclusive to PlayStation 4.

Read More

Source: GameSpot


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Final Fantasy VII Remake development is undergoing a big change

Square Enix wants to "control everything" with its hotly anticipated remake of Final Fantasy VII.

By Evan Slead | 05/30/2017 01:30 PM PT

News

Square Enix has revealed it’s moving all development on the upcoming Final Fantasy VII Remake in house, jettisoning previous plans to collaborate with external studios.

FF-Reunion, with translation by Gematsu, first reported the change after the Mobius Final Fantasy live stream on May 27th. During the event, Final Fantasy VII Remake‘s project lead, Naoki Hamaguchi, stated “development was moving forward with external cooperation, but the company has decided to shift to an internal setup, including mass production and quality, because we want to control everything, including quality, on a stable schedule.”

Previously, the remake’s developers partnered with CyberConnect2, the team known for the Naruto and .hack titles. News of this change was already making the rounds after Square Enix recently posted recruitment listings for various development positions for the game, including programmers, video effects designers, and battle and level planners.

The remake of the beloved 1997 PlayStation game, which was first announced at E3 2015, will feature new combat mechanics and a complete visual redesign to more closely resemble modern Final Fantasy titles. The remaster will also be released in an episodic, “multi-part series” format.

Even though no specific release date has been announced, Square Enix also recently stated both Final Fantasy VII Remake and Kingdom Hearts III are in their “2018 and beyond” release window. When it does launch, Final Fantasy VII Remake will be exclusive to PlayStation 4.

Read More

Source: GameSpot



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.