The publisher explains, “Mysterious gates are positioned around the game’s towns and landscapes. Once these portals are activated by finding hidden artifacts, Serah and Noel can be transported to new, distinct locations to continue their adventure. These settings change over time so be sure to re-visit them to investigate how they’ve changed over the years.”
EGM’s TAKE: The time traveling feature could lead to some interesting scenarios and also gives the developers more areas to work with without having to recreate whole new environments repeatedly. Another plus to the system, is a chance to breath more life into areas, something that the original failed at, by giving them more of a back-story. Basically Square-Enix have tried everything in its power to beef up Final Fantasy XIII-2, including more side missions, towns and extra story, but will it be enough?