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In the first dev diary for Dying Light, the team at Techland describe their approach to making the game’s parkour-inspired movement feel natural and not cumbersome.

“We wanted to create something truly new,” producer Tymon Smektala says in the video. “We wanted to surprise gamers around the world. When we took a closer look at other FPP games, we noticed that what they lack is the ability to move freely and seamlessly. We decided we must change it.”

Smektala’s sentiments are echoed and expanded upon by others, including lead game designer Maciej Binkowski and programmer Bartosz Kulon, while accompanied by new in-game gameplay shots.

Dying Light launches across Windows PC, PS4, Xbox One, PS3, and Xbox 360 early 2015.

First Dying Light dev diary focuses on freerunning and ‘natural movement’

By | 08/29/2014 12:55 PM PT

News

In the first dev diary for Dying Light, the team at Techland describe their approach to making the game’s parkour-inspired movement feel natural and not cumbersome.

“We wanted to create something truly new,” producer Tymon Smektala says in the video. “We wanted to surprise gamers around the world. When we took a closer look at other FPP games, we noticed that what they lack is the ability to move freely and seamlessly. We decided we must change it.”

Smektala’s sentiments are echoed and expanded upon by others, including lead game designer Maciej Binkowski and programmer Bartosz Kulon, while accompanied by new in-game gameplay shots.

Dying Light launches across Windows PC, PS4, Xbox One, PS3, and Xbox 360 early 2015.

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