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Destiny


 

With the open beta for Destiny 2 rapidly approaching, Bungie has given a closer look at one of the new Crucible maps players will get a chance to try out, providing a better idea of how the smaller team system in the sequel’s multiplayer will affect map designs.

In a gameplay interview with IGN, seen below, the game’s environment artist Coolie Calihan showed off the new map, Endless Vale. The map takes place on the planetoid Nessus, which the Vex have terraformed and turned into a machine world filled with red vegetation. During the interview, the Control mode is shown off, with details on how attackers and defenders can utilize the environmental features of the battle area.

Calihan detailed many of the aesthetic decisions for the map, which include large areas that lead into confined spaces and various platforms to perform aerial attacks on enemies. It seems with Endless Vale the intent of the more confined map was to provide enough pockets around the center of the map to hide and pick off opponents attempting to steal the flag, but also support players looking to run and gun by providing obstacles to use for cover along the way. As was announced previously by Bungie, Crucible will no longer support 6v6 teams but will opt for 4v4 battles, which meant the new maps had to accommodate the smaller group sizes.

Endless Vale will be one of the Crucible maps available to players in the beta, which have different dates for PlayStation 4, Xbox One, and PC players beginning July 18th. Apart from the new maps, the opening story mission and the Inverted Spire Strike will be available to play, too.

Destiny 2 releases for PlayStation 4 and Xbox One on September 6th, with the PC version launching on October 24th.

Source: Game Rant

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

First footage and info on Destiny 2’s debut Crucible map revealed

Destiny 2's new Endless Vale Crucible map shows off how 4v4 matches could work well.

By Evan Slead | 07/10/2017 04:00 PM PT

News

With the open beta for Destiny 2 rapidly approaching, Bungie has given a closer look at one of the new Crucible maps players will get a chance to try out, providing a better idea of how the smaller team system in the sequel’s multiplayer will affect map designs.

In a gameplay interview with IGN, seen below, the game’s environment artist Coolie Calihan showed off the new map, Endless Vale. The map takes place on the planetoid Nessus, which the Vex have terraformed and turned into a machine world filled with red vegetation. During the interview, the Control mode is shown off, with details on how attackers and defenders can utilize the environmental features of the battle area.

Calihan detailed many of the aesthetic decisions for the map, which include large areas that lead into confined spaces and various platforms to perform aerial attacks on enemies. It seems with Endless Vale the intent of the more confined map was to provide enough pockets around the center of the map to hide and pick off opponents attempting to steal the flag, but also support players looking to run and gun by providing obstacles to use for cover along the way. As was announced previously by Bungie, Crucible will no longer support 6v6 teams but will opt for 4v4 battles, which meant the new maps had to accommodate the smaller group sizes.

Endless Vale will be one of the Crucible maps available to players in the beta, which have different dates for PlayStation 4, Xbox One, and PC players beginning July 18th. Apart from the new maps, the opening story mission and the Inverted Spire Strike will be available to play, too.

Destiny 2 releases for PlayStation 4 and Xbox One on September 6th, with the PC version launching on October 24th.

Source: Game Rant

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.