Posted on January 15, 2014 AT 11:53am
Left 4 Dead creator Turtle Rock Studios has detailed the first character and class for their upcoming next-gen debut, Evolve, through Game Informer as part of the magazine’s ongoing cover story coverage.
According to Game Informer, classes are tied to specific, established characters within Evolve’s lore. Markov, the first character to be revealed, is a member of the assault class. Standard to most first-person shooters, the assault class is geared toward dealing and withstanding damage. To this end, all characters in Evolve with domain over the assault class are equipped with personal energy shields. Markov is also equipped with a lightning gun for close-range combat, an assault rifle for long-range use, and arc mines to employ strategically when trying to corral monsters to vantage points.
Markov, the assault class, and the other characters and classes in Evolve are all part of a group whose job is to neutralize the most lethal members of a colonized planet’s wildlife.
“I like to think of them as planet tamers,” Turtle Rock Studios co-founder and art director Phil Robb told Game Informer. “They show up on these planets, and they sort of help colonists make the places livable.”
In Evolve, however, the monsters—such as the Goliath—are just as foreign to the world the game is set on (Shear) as the hunters themselves. As such, the Goliath and its ilk prove much more challenging for the players assuming the role of Markov and his cohorts.
Evolve was officially announced and revealed last week via Game Informer’s February 2014 issue. Set to launch on Windows PC, PlayStation 4, and Xbox One this fall, Evolve’s gameplay revolves around 4-on-1 co-op multiplayer in which four hunters face off against a fifth player controlling a monster-character.
Source: Game Informer
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